include('shared.lua')


function ENT:Draw()
	if ( LocalPlayer():GetEyeTrace().Entity == self.Entity and EyePos():Distance( self.Entity:GetPos() ) < 128) then
		AddWorldTip( self.Entity:EntIndex(), "Value: "..self:GetNetworkedInt("value") , 0.5, self.Entity:GetPos(), self.Entity  )
	end
	self.Entity:DrawModel() // Draw the model.
end